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im not impressed by the screen shots, the Wii and PSP are both piss poor.
the HD variant better be good for the PS3 as i feel its got alot to live up to. studio liverpool did a fantastic job wih their previous efforts.
Studio Liverpool's games may have looked nice, but the games themselves were terrible. I'm an amateur with skills far inferior to the guys that they employ and I've made games with less bugs! Formula One 2006 in particular is filled with them. 2005 lacked any kind of challenge from the AI, 2004 had buggy AI before the Platinum edition was released. The guys at Studio Liverpool had a long way to go - Electronic Arts' games were more well-rounded than those.
im quite happy with 2006 having it on the hard setting is quite challenging. I have not come across any bugs in single player mode, what kind have you found?
Plenty of AI bugs. AI and the blue flag rules are probably the worst aspect of it. Sometimes they will move out of your way when there's a decent gap between you, so you know what's going on. Other times you'll be able to close up to within a car's length of them, at which point you don't think they're going to move and, as you pull to the other side of the track to pass them, they move as well! The previous game had that particular aspect nailed down much better. I've also had AI cars just driving slowly in the middle of the straight (and I don't just mean I had better straight-line speed - the difference would've been something like 30mph!).
The parade lap feature is just as buggy. It looks like actually being able to do one is entirely dependent on the roll of a virtual die.
Race Car Evolution is filled with them (I do feel sorry for anybody who needs to use it in order to find setups, because whilst it's a great idea, it does not work well at all). Touching your setup after RCE is also not possible, since it just reverts to defaults.
Controller issues seem to be in there, to. The game will occasionally stop recognising input from buttons on a controller (leaving you with acceleration and braking as the only things you can do). Fortunately, this doesn't happen to me as often as it happens to my mate who ended up with an excessively long pit stop because he could only raise the car up on its jacks before having to wait for everything else to happen slowly. >.<
Finally, off the subject of bugs and on to general failure to create a decent package, commentary in the game is terrible. Having completed half of the first lap in a fifty-plus lap race, I don't want to hear Allen and Brundle telling me that Fisichella is going to be coming in within the next lap or so for fuel, or that the guy behind me is running longer and should be able to leap-frog me in a lap or two. Car recognition also seems to be an issue for the commentary programming. Countless times I've heard James Allen screaming "it's Heidfeld!!!" when some crash has gone on further up or down the field, then wondering how that could be when I'm driving in clear air.

The overall package is quite messy, as if each member of the development team has gotten somewhere near to ready with his or her part and then just left it. The only thing I like about the game is the fact that it
is actually challenging, unlike its predecessor.
Edit: I would also like to point out that graphics are the least important aspect of any game. See Planescape: Torment as an example of what I mean.