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#111735
Picture 6.png


im not impressed by the screen shots, the Wii and PSP are both piss poor.

the HD variant better be good for the PS3 as i feel its got alot to live up to. studio liverpool did a fantastic job wih their previous efforts.
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#111744
Picture 6.png


im not impressed by the screen shots, the Wii and PSP are both piss poor.

the HD variant better be good for the PS3 as i feel its got alot to live up to. studio liverpool did a fantastic job wih their previous efforts.

Bear in mind, the game still has about half a year of development work to go.
#111749
Picture 6.png


im not impressed by the screen shots, the Wii and PSP are both piss poor.

the HD variant better be good for the PS3 as i feel its got alot to live up to. studio liverpool did a fantastic job wih their previous efforts.

Bear in mind, the game still has about half a year of development work to go.


ill be waiting for the PS3 version until i make a true judgment as it can be directly compared to the F106 championship edition
#111753
Picture 6.png

..... studio liverpool did a fantastic job wih their previous efforts.


You reckon? I don't think they put much effort into it at all and there were so many little things missing (why the hell couldn't I use my own setup for online play and why was there no way to disable those stupid driver aids in online play? why couldn't i save a setup for each track?) and definitely didn't do what codies are doing which is listen to their target audience.
If codemasters stick to their word and make it a sim it should easily p*** all over SLs efforts.
[/rant]
#111849
yeah online wasn't the best! You could turn off the aids onlime, u couldnt control what other people had though! And my setups would save on each track for each car. But graphics wise and game physics the codemaster effort has alot to live up to, and if the wii graphics are anything to go by they are falling short
#111864
Picture 6.png


im not impressed by the screen shots, the Wii and PSP are both piss poor.

the HD variant better be good for the PS3 as i feel its got alot to live up to. studio liverpool did a fantastic job wih their previous efforts.


Studio Liverpool's games may have looked nice, but the games themselves were terrible. I'm an amateur with skills far inferior to the guys that they employ and I've made games with less bugs! Formula One 2006 in particular is filled with them. 2005 lacked any kind of challenge from the AI, 2004 had buggy AI before the Platinum edition was released. The guys at Studio Liverpool had a long way to go - Electronic Arts' games were more well-rounded than those.
#111867
Picture 6.png


im not impressed by the screen shots, the Wii and PSP are both piss poor.

the HD variant better be good for the PS3 as i feel its got alot to live up to. studio liverpool did a fantastic job wih their previous efforts.


Studio Liverpool's games may have looked nice, but the games themselves were terrible. I'm an amateur with skills far inferior to the guys that they employ and I've made games with less bugs! Formula One 2006 in particular is filled with them. 2005 lacked any kind of challenge from the AI, 2004 had buggy AI before the Platinum edition was released. The guys at Studio Liverpool had a long way to go - Electronic Arts' games were more well-rounded than those.


im quite happy with 2006 having it on the hard setting is quite challenging. I have not come across any bugs in single player mode, what kind have you found?
#111913
Picture 6.png


im not impressed by the screen shots, the Wii and PSP are both piss poor.

the HD variant better be good for the PS3 as i feel its got alot to live up to. studio liverpool did a fantastic job wih their previous efforts.


Studio Liverpool's games may have looked nice, but the games themselves were terrible. I'm an amateur with skills far inferior to the guys that they employ and I've made games with less bugs! Formula One 2006 in particular is filled with them. 2005 lacked any kind of challenge from the AI, 2004 had buggy AI before the Platinum edition was released. The guys at Studio Liverpool had a long way to go - Electronic Arts' games were more well-rounded than those.


im quite happy with 2006 having it on the hard setting is quite challenging. I have not come across any bugs in single player mode, what kind have you found?


Plenty of AI bugs. AI and the blue flag rules are probably the worst aspect of it. Sometimes they will move out of your way when there's a decent gap between you, so you know what's going on. Other times you'll be able to close up to within a car's length of them, at which point you don't think they're going to move and, as you pull to the other side of the track to pass them, they move as well! The previous game had that particular aspect nailed down much better. I've also had AI cars just driving slowly in the middle of the straight (and I don't just mean I had better straight-line speed - the difference would've been something like 30mph!).

The parade lap feature is just as buggy. It looks like actually being able to do one is entirely dependent on the roll of a virtual die.

Race Car Evolution is filled with them (I do feel sorry for anybody who needs to use it in order to find setups, because whilst it's a great idea, it does not work well at all). Touching your setup after RCE is also not possible, since it just reverts to defaults.

Controller issues seem to be in there, to. The game will occasionally stop recognising input from buttons on a controller (leaving you with acceleration and braking as the only things you can do). Fortunately, this doesn't happen to me as often as it happens to my mate who ended up with an excessively long pit stop because he could only raise the car up on its jacks before having to wait for everything else to happen slowly. >.<


Finally, off the subject of bugs and on to general failure to create a decent package, commentary in the game is terrible. Having completed half of the first lap in a fifty-plus lap race, I don't want to hear Allen and Brundle telling me that Fisichella is going to be coming in within the next lap or so for fuel, or that the guy behind me is running longer and should be able to leap-frog me in a lap or two. Car recognition also seems to be an issue for the commentary programming. Countless times I've heard James Allen screaming "it's Heidfeld!!!" when some crash has gone on further up or down the field, then wondering how that could be when I'm driving in clear air. :confused:

The overall package is quite messy, as if each member of the development team has gotten somewhere near to ready with his or her part and then just left it. The only thing I like about the game is the fact that it is actually challenging, unlike its predecessor.

Edit: I would also like to point out that graphics are the least important aspect of any game. See Planescape: Torment as an example of what I mean.
Last edited by Denthúl on 25 Apr 09, 12:55, edited 1 time in total.
#111916
Picture 6.png


im not impressed by the screen shots, the Wii and PSP are both piss poor.

the HD variant better be good for the PS3 as i feel its got alot to live up to. studio liverpool did a fantastic job wih their previous efforts.


Studio Liverpool's games may have looked nice, but the games themselves were terrible. I'm an amateur with skills far inferior to the guys that they employ and I've made games with less bugs! Formula One 2006 in particular is filled with them. 2005 lacked any kind of challenge from the AI, 2004 had buggy AI before the Platinum edition was released. The guys at Studio Liverpool had a long way to go - Electronic Arts' games were more well-rounded than those.


EA made some good efforts on the PS1 but their first (and only I think) F1 game on the PS2 was weird, I only had to touch the brakes twice on a lap of Spa, it was like wipeout on wheels. I liked the online play on their PC games though, disabling driver aids kept the nutters away and got some really good racing, even just the practice sessions in an online game could be quite competitive, being able to adjust setups to try to improve or watch the other guys on track putting in their laps while you're sitting in the pits.
#111922
yeah online wasn't the best! You could turn off the aids onlime, u couldnt control what other people had though! And my setups would save on each track for each car. But graphics wise and game physics the codemaster effort has alot to live up to, and if the wii graphics are anything to go by they are falling short


Are there any screenies of the PS3 or 360 version around anywhere?
#111926
:hehe: jeez Denthul i guess youre a tech head so look for that, its just a game to me i havent really noticed any of that or have not cared about it.


and na Stone monkey i dont think there is the PS3 or 360 HD version released yet. as its coming out next year it will most likely be totally different. i hope so!
#111929
:hehe: jeez Denthul i guess youre a tech head so look for that, its just a game to me i havent really noticed any of that or have not cared about it.


and na Stone monkey i dont think there is the PS3 or 360 HD version released yet. as its coming out next year it will most likely be totally different. i hope so!


Some of them get on my nerves. Getting taken out of the race on lap fifty out of fifty seven is just not cool. Fair enough, if it's my own mistake. But when it's because of some silly bug, I get frustrated. :/
#111931
God, this makes me feel horrible.


The most recent and only gaming console I have is an atari :/


I want an xbox 360, but I know I'll never use it.
I get dizzy after half a minute of playing :/
#111933
and na Stone monkey i dont think there is the PS3 or 360 HD version released yet. as its coming out next year it will most likely be totally different. i hope so!


ok, I wouldn't worry about the PS3 or 360 games looking anything like the PSP or wii games, they won't.
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