Alright, I'm going to be honest. I've only skimmed through the first page out of five, so....
*shrug*hopefully a vast improvment than F1 2010.
No excuses Codies for F1 2011. NO MORE BUGS PLEASE!!!!
That's an impossible task. All programs, at least all major ones like a major video game (versus some one-dollar downloadable one, perhaps) have at least some sort of bugs in them. It's virtually impossible to squish 100% of bugs in something like that. Even the most worshiped racing game franchise had its share of bugs in Gran Turismo 5 (and while some have subsequently been squished, some have not, like my trees flickering on Monza every single time I go there). It
would be nice if all the game-breaking ones were squished, though, like the one I'm about to reference here in a moment.
it would be nice that if you made a pitstop you didn't run the risk of being overtaken because the AI didn't bother
I think that was the most annoying bug of the whole game.
Personally, I felt that the one that corrupted my game save such that I have to completely start over was the most annoying. Granted, once it was discovered and discussion about it circulated the Internet we knew ways of trying to avoid it, but 1) by then it was too late for the first waves of people that encountered it, 2) learning about it and how to avoid it meant you had to be someone that lurks around gaming message boards which a lot of gamers don't, and 3) I learned how to avoid it and thought I went far enough but still ended up starting over. (It wasn't an enormous setback for me since I was still early into the first season, but it still sucked and could have been worse.)
Ive tried to make the game as realistic as possible by turning everything off, manual gears on. no driving line, no abs, no traction control, expert, legend ai, but im still winning races in a sauber. when i evntually move to a higher team im gonna forbid myself from racing with custom setups just to make it that much harder.
I suppose that the difficulty needs to be tweaked a bit such that only the top one percent of players can stand a chance at the highest difficulty settings and have to be using a top car like a Red Bull, McLaren, or Ferrari, but I still want to add something about how easily some players find stuff like this.
The thing about games like this one is that they aren't played by just the best racing gamers in the world but by a somewhat broader spectrum, many of them being more average and even below average. Average and even above average racing gamers still can't hop in one of the lesser cars and smoke the field on the hardest settings. It's really just the best of the best that find it to be such a cake walk. It might not always appear that way when looking at discussion on certain message boards, but those communities often fail to reflect the broader spectrum of players and instead tend to lean toward the more skilled, more hardcore end a bit.
Let me use a game with a large community as an example - the aforementioned GT5. When last I checked, it had sold more than six million copies already, and still going. Now, you could go to a gaming forum where a couple dozen players are griping about how they breezed through the game in their sleep, but they don't adequately represent all or most of the 6+ million players. Rather, the ones sliding through in their sleep tend to be the top one percent or five percent, rather than the average player.
I just felt the need to clarify that because often people complaining about how easy a game was neglects to consider the majority of players. Still, as I've already said, I do support dialing up the difficulty for the higher challenge settings such that it really is a challenge even for the best of the best. I just don't want it to appear like the game was simple for most of the people playing it.